Theory of Fun for Game Design

Knyga minkštais viršeliais, 256 psl.

English kalba

Publikuota 2004 m. lapkričio 22 d., O'Reilly Media.

ISBN:
978-1-4493-1603-7
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OCLC numeris:
57406861

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A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and …

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Temos

  • Computer games
  • Multimedia
  • Programming - Software Development
  • Software Design
  • Games
  • Computers - Games
  • Computer Books: General
  • Games/Puzzles
  • Video & Electronic - General
  • Computers / Computer Graphics / Game Programming
  • Computers / Games
  • Games / Video & Electronic
  • Design and construction