richardmorton@bookwyrm.social apžvelgė autoriaus Ernest Cline knygą Ready Player One (Ready Player One, #1)
Review of 'Ready Player One' on 'Storygraph'
3 žvaigždutės
On rereading this I found a lot less satisfaction. Its a cute adventure.
Spanish kalba
Ready Player One is a 2011 science fiction novel, and the debut novel of American author Ernest Cline. The story, set in a dystopia in 2045, follows protagonist Wade Watts on his search for an Easter egg in a worldwide virtual reality game, the discovery of which would lead him to inherit the game creator's fortune. Cline sold the rights to publish the novel in June 2010, in a bidding war to the Crown Publishing Group (a division of Random House). The book was published on August 16, 2011. An audiobook was released the same day; it was narrated by Wil Wheaton, who was mentioned briefly in one of the chapters.Ch. 20 In 2012, the book received an Alex Award from the Young Adult Library Services Association division of the American Library Association and won the 2011 Prometheus Award. A film adaptation, screenwritten by Cline and Zak Penn and directed …
Ready Player One is a 2011 science fiction novel, and the debut novel of American author Ernest Cline. The story, set in a dystopia in 2045, follows protagonist Wade Watts on his search for an Easter egg in a worldwide virtual reality game, the discovery of which would lead him to inherit the game creator's fortune. Cline sold the rights to publish the novel in June 2010, in a bidding war to the Crown Publishing Group (a division of Random House). The book was published on August 16, 2011. An audiobook was released the same day; it was narrated by Wil Wheaton, who was mentioned briefly in one of the chapters.Ch. 20 In 2012, the book received an Alex Award from the Young Adult Library Services Association division of the American Library Association and won the 2011 Prometheus Award. A film adaptation, screenwritten by Cline and Zak Penn and directed by Steven Spielberg, was released on March 29, 2018. A sequel novel, Ready Player Two, was released on November 24, 2020.
On rereading this I found a lot less satisfaction. Its a cute adventure.
A great story regarding a late teen engaging in a video game quest with real-world impact. Set in a dystopian future, the tale gives you a blend of a virtual world learing to positive and meaningful real-life changes.
The story is told with enthusiasm and gives you a great insight into a late teen learning there is more to life than a virtual world. It also teaches you persistance, may lead to mindblowing results.
Even though I didn't much like it, I did actually finish it, which is worth an extra star.
//read in 2012
An enjoyable and quick read. Nostalgia is bound together by a fairly predictable plot line. I wanted to go back and create a playlist of all the music mentioned, but I borrowed the book from a co-worker and needed to return it.
To be honest it's been a while since I read the book so don't expect a full in depht review. Sorry.
I liked it, quite a lot indeed. I also enjoy playing video games and 90% of the action occours on a video game. I think that, as always, the book is quite superior compared to the movie.
In conclussion: I recomend it if you like cifi stuff.
I said it once before: "meet "80s memes the dystopian scifi book"
I really wanted to like it, but not because it's an actually good book (in fact the writing could be better and the story isn't surprising at all - after the introduction of the characters, everybody will know how that book is ending), but because it's a well optimized meme collection with exactly the story elements that tend to sell well.
No, the dystopian megacorp doesn't win against the highly enthusiastic teenager.
Also that Girl he's crazy about, who doesn't want him because of the central conflict? Yeah, you know what'll hapen after the conflict is going to be resolved.
There's not even remotely relevant side-characters dying - at least nobody anyone would care about.
So... is this a bad book? No, it's a highly entertaining one. But not great literature.
Absolutely great book about the 80s, video games, movies, music and more. You will love it, even if you weren't part of that time.
A great nostalgic romp through the past, the present and, perhaps a not too distant future. It points out what's wrong with our global culture today in a way that brings back the hope we had growing up in the 70's and 80's. It reinvigorates a faith in the goodness of humanity in spite of our current mistakes and failings. And it points out the absolute value of charity towards one another. And it shows how we know all this; we learned it all growing up but forgot it being part of the rat race or being run over by it.
It's full of Easter eggs from pop culture and the best ones are those he brings up without pointing them out, leaving the reader to notice them.
For anyone who is nostalgic about the late 70's and 80's and the tabletop role-playing game that spawned many others and computer …
A great nostalgic romp through the past, the present and, perhaps a not too distant future. It points out what's wrong with our global culture today in a way that brings back the hope we had growing up in the 70's and 80's. It reinvigorates a faith in the goodness of humanity in spite of our current mistakes and failings. And it points out the absolute value of charity towards one another. And it shows how we know all this; we learned it all growing up but forgot it being part of the rat race or being run over by it.
It's full of Easter eggs from pop culture and the best ones are those he brings up without pointing them out, leaving the reader to notice them.
For anyone who is nostalgic about the late 70's and 80's and the tabletop role-playing game that spawned many others and computer games and movies to follow, you'll see just how deeply Dungeons and Dragons has shaped our culture.