Magic Knight Rayearth, Vol. 2

Omnibus Edition

English language

Published Sept. 13, 2012

ISBN:
978-1-59582-669-5
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3 stars (1 review)

The sequel to Magic Knight Rayearth! Umi, Hikaru, and Fuu have returned to Earth from Cephiro, but all three know they have been forever changed by their adventures there. Haunted by the decisions they made and the unresolved war between Zagato and Emeraude, the Magic Knights journey to Cephiro once more, this time with a sense of duty. But who was it that had the strength of heart to summon them again, if it wasn''t the Princess Emeraude? Is it the person who, as Clef says, could replace her as the Pillar of Cephiro?

4 editions

It's good comics, fairly weak storytelling

3 stars

Magic Knight Rayearth has a beautiful aesthetic. Cifero is a rich fantasy setting, but unfortunately you just don't get to see that much of it. Panel layouts are generally incredible. CLAMP's artwork is fantastic, although it often focuses so much on its main cast that you're wanting for a little more variety.

The storytelling is pretty formulaic. I can see exactly how this would map to the Super Famicom RPG. I suspect reading it serialized would have been less trying, where each girl's coming into their abilities wouldn't hit as quite so formulaic.

The abrupt ending is honestly one of the stronger qualities of the story, and it's enough to get me to pick up the second omnibus after some time away.