Knyga minkštais viršeliais, 236 psl.
English kalba
Publikuota 2018 m. birželio 17 d., Berghahn Books.
Knyga minkštais viršeliais, 236 psl.
English kalba
Publikuota 2018 m. birželio 17 d., Berghahn Books.
Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.