Ethics of Computer Games

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Miguel Sicart: Ethics of Computer Games (Paperback, 2011, MIT Press)

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English kalba

Publikuota 2011 m. rugpjūčio 19 d., MIT Press.

ISBN:
978-0-262-51662-4
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OCLC numeris:
145112445

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Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.

Despite the emergence of computer games as a dominant cultural industry (and the accompanying emergence of computer games as the subject of scholarly research), we know little or nothing about the ethics of computer games. Considerations of the morality of computer games seldom go beyond intermittent portrayals of them in the mass media as training devices for teenage serial killers. In this first scholarly exploration of the subject, Miguel Sicart addresses broader issues about the ethics of games, the ethics of playing the games, and the ethical responsibilities of game designers. He argues that computer games are ethical objects, that computer game players are ethical agents, and that the ethics of computer games should be seen as a complex network of responsibilities and moral duties. Players should not be considered …

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Temos

  • Video games -- Moral and ethical aspects