Video Games Viešas
Sukūrė Babel Molotov, tvarko
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My Mother Was a Computer N. Katherine Hayles
We live in a world, according to N. Katherine Hayles, where new languages are constantly emerging, proliferating, and fading into …
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If the fantasy of control is the problem, then videogame controllers are the solution. What can videogames tell us about …
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How to Talk about Videogames Ian Bogost
Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization …
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Ghosts in the Machine Lana Polansky
Ghosts in the Machine is an anthology of 13 original short stories that each look at the imperfections of life …
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How to Do Things with Videogames Ian Bogost (Electronic Mediations)
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games …
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Gaming Alexander R. Galloway (Electronic Mediations)
Video games have been a central feature of the cultural landscape for over twenty years and now rival older media …
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The definitive introduction to game theory.
This comprehensive textbook introduces readers to the principal ideas and applications of game theory, …
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Exploring Videogames with Deleuze and Guattari Colin Cremin
Exploring Videogames with Deleuze and Guattari analyses different aspects of the medium, including the social and cultural context in which …
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Digital Games As History Adam Chapman
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis …
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Approaches to Videogame Discourse Isabel Balteiro, Astrid Ensslin
The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in …
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Metagaming Stephanie Boluk, Patrick LeMieux (Electronic Mediations)
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium …
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Half-Life 2: Raising the Bar David Hodgson
Unprecedented access behind Half-Life and Half-Life 2, forward by Valve founder Gabe Newell, hundreds of art, design, pre-production, and other …
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4 žvaigždutės
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a 2003 book by David Kushner …
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Computers invaded British homes for the first time in the early 1980s, with a wave of cheap, futuristic microcomputers that …