Video Games Viešas

Sukūrė Babel Molotov, tvarko

  1. My Mother Was a Computer 

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    We live in a world, according to N. Katherine Hayles, where new languages are constantly emerging, proliferating, and fading into …

  2. Ludopolitics 

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    If the fantasy of control is the problem, then videogame controllers are the solution. What can videogames tell us about …

  3. How to Talk about Videogames 

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    Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization …

  4. Ghosts in the Machine 

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    Ghosts in the Machine is an anthology of 13 original short stories that each look at the imperfections of life …

  5. How to Do Things with Videogames  (Electronic Mediations)

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    In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games …

  6. Gaming  (Electronic Mediations)

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    Video games have been a central feature of the cultural landscape for over twenty years and now rival older media …

  7. Game theory 

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    The definitive introduction to game theory.

    This comprehensive textbook introduces readers to the principal ideas and applications of game theory, …

  8. Exploring Videogames with Deleuze and Guattari 

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    Exploring Videogames with Deleuze and Guattari analyses different aspects of the medium, including the social and cultural context in which …

  9. Digital Games As History 

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    This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis …

  10. Approaches to Videogame Discourse ,

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    The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in …

  11. Gamer Theory 

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  12. Metagaming , (Electronic Mediations)

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    The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium …

  13. Half-Life 2: Raising the Bar 

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    Unprecedented access behind Half-Life and Half-Life 2, forward by Valve founder Gabe Newell, hundreds of art, design, pre-production, and other …

  14. Masters of Doom 

    Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture is a 2003 book by David Kushner …

  15. Electronic Dreams 

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    Computers invaded British homes for the first time in the early 1980s, with a wave of cheap, futuristic microcomputers that …

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