She had the money, the connections, even the brains. It was become one of the only female necromancers, earn as many degrees as possible, get a post in one of the grand cities, then prove she’s capable of greatness. The funny thing about plans is that they are seldom under your control.
Now Aelis de Lenti, a daughter of a noble house and recent graduate of the esteemed Magisters’ Lyceum, finds herself in the far-removed village of Lone Pine. Mending fences, matching wits with goats, and serving people who want nothing to do with her. But, not all is well in Lone Pine, and as the villagers Aelis is reluctantly getting to know start to behave strangely, Aelis begins to suspect that there is far greater need for a Warden of her talents than she previously thought.
Old magics are restless, and an insignificant village on …
There was a plan.
She had the money, the connections, even the brains. It was become one of the only female necromancers, earn as many degrees as possible, get a post in one of the grand cities, then prove she’s capable of greatness. The funny thing about plans is that they are seldom under your control.
Now Aelis de Lenti, a daughter of a noble house and recent graduate of the esteemed Magisters’ Lyceum, finds herself in the far-removed village of Lone Pine. Mending fences, matching wits with goats, and serving people who want nothing to do with her. But, not all is well in Lone Pine, and as the villagers Aelis is reluctantly getting to know start to behave strangely, Aelis begins to suspect that there is far greater need for a Warden of her talents than she previously thought.
Old magics are restless, and an insignificant village on the farthest border of the kingdom might hold secrets far beyond what anyone expected. Aelis might be the only person standing between one of the greatest evils ever known and the rest of the world.
It feels like the author took his dream RPG and wrote it as a novel. There's magic, and of course, dwarfs and half-elves, wizards who need to sleep to recuperate all their capabilities, small side-quests leading to the big one, an engaging heroin and queer flavours added here and there. All in all, not revolutionary, but entertaining.